Head to head
Battle For Embolia vs Delta Force
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
Player activity
Smoothed estimated players over time.
Battle For Embolia
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.5k | Down 5.8% |
| September 2026 | ~1.6k | Down 8.9% |
| August 2026 | ~1.8k | Down 6.8% |
| July 2026 | ~1.9k | — |
Delta Force
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~316.7k | Up 1.8% |
| September 2026 | ~311.2k | Up 2.1% |
| August 2026 | ~304.6k | Up 2.0% |
| July 2026 | ~298.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Battle For Embolia
- 11Up 22%
- Delta Force
- 86.2kDown 32%
Delta Force currently has about 7839× as many peak concurrent Steam players as Battle For Embolia — 86,228 vs 11.
Discord members
- Battle For Embolia
- 2.5kDown 6.9%
- Delta Force
- 769.2kUp 0.4%
Delta Force currently has about 307× as many Discord members as Battle For Embolia — 769,248 vs 2,506.
Twitch viewers
- Battle For Embolia
- 0
- Delta Force
- 22.6kUp 83%
Battle For Embolia currently has 0 live Twitch viewers, while Delta Force has 22,577.
YouTube subscribers
- Battle For Embolia
- 8kUp 10.0%
- Delta Force
- 307kUp 2.7%
Delta Force currently has about 39× as many YouTube subscribers as Battle For Embolia — 307,000 vs 7,950.
How these estimates are made
Battle For Embolia
Battle For Embolia is estimated to have 38 – 130 players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Delta Force
Delta Force is estimated to have 230k – 820k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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