Head to head
Balls Royale vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Balls Royale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~32 | |
| August 2026 | ~32 | Up 6.7% |
| July 2026 | ~30 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.8k | Down 0.7% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Balls Royale
- 67Down 2.9%
- The Elder Scrolls Online
- 62.8kUp 1.3%
The Elder Scrolls Online currently has about 937× as many Discord members as Balls Royale — 62,790 vs 67.
Reddit members
- Balls Royale
- 42
- The Elder Scrolls Online
- 507kUp 0.4%
The Elder Scrolls Online currently has about 12071× as many subreddit members as Balls Royale — 506,992 vs 42.
Steam concurrent players
- Balls Royale
- —
- The Elder Scrolls Online
- 6.2kDown 39%
The Elder Scrolls Online currently has 6,179 peak concurrent Steam players; no comparable data is tracked for Balls Royale.
Twitch viewers
- Balls Royale
- —
- The Elder Scrolls Online
- 452Down 71%
The Elder Scrolls Online currently has 452 live Twitch viewers; no comparable data is tracked for Balls Royale.
How these estimates are made
Balls Royale
Balls Royale is showing no measurable concurrent players on Steam. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 21k – 75k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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