Head to head
Avatar: Legends of the Arena vs Old School RuneScape
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Android
- iOS
Player activity
Smoothed estimated players over time.
Avatar: Legends of the Arena
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | Down 100% |
| August 2026 | ~2 | Down 60% |
| July 2026 | ~5 | — |
Old School RuneScape
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~260.2k | Up 0.4% |
| August 2026 | ~259k | Up 17% |
| July 2026 | ~220.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Avatar: Legends of the Arena
- 0
- Old School RuneScape
- 4.8kDown 56%
Avatar: Legends of the Arena currently has 0 live Twitch viewers, while Old School RuneScape has 4,775.
Steam concurrent players
- Avatar: Legends of the Arena
- —
- Old School RuneScape
- 1.4kDown 9.9%
Old School RuneScape currently has 1,425 peak concurrent Steam players; no comparable data is tracked for Avatar: Legends of the Arena.
Discord members
- Avatar: Legends of the Arena
- —
- Old School RuneScape
- 278.3kUp 1.4%
Old School RuneScape currently has 278,311 Discord members; no comparable data is tracked for Avatar: Legends of the Arena.
Reddit members
- Avatar: Legends of the Arena
- —
- Old School RuneScape
- 1.4mUp 1.5%
Old School RuneScape currently has 1,413,593 subreddit members; no comparable data is tracked for Avatar: Legends of the Arena.
YouTube subscribers
- Avatar: Legends of the Arena
- —
- Old School RuneScape
- 266kUp 0.8%
Old School RuneScape currently has 266,000 YouTube subscribers; no comparable data is tracked for Avatar: Legends of the Arena.
How these estimates are made
Avatar: Legends of the Arena
Not enough data collected to estimate this game yet.
Old School RuneScape
Old School RuneScape is estimated to have 4k – 13k players a day. Around 370k – 950k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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