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Head to head

Audition Online vs Diablo Immortal

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2004 · 22 years ago
June 2022 · 4 years ago

Daily players

No population data
130 – 59k

Estimated players

157Down 13%
72k

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Audition OnlineDiablo Immortal

Audition Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~161Up 2.5%
July 2026~157

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
August 2026~72k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Audition Online
0
Diablo Immortal

Audition Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Twitch viewers

Audition Online
0Down 100%
Diablo Immortal
30Up 11%

Audition Online currently has 0 live Twitch viewers, while Diablo Immortal has 30.

Reddit members

Audition Online
Diablo Immortal
519.6k

Diablo Immortal currently has 519,576 subreddit members; no comparable data is tracked for Audition Online.

YouTube subscribers

Audition Online
Diablo Immortal
47.6k

Diablo Immortal currently has 47,600 YouTube subscribers; no comparable data is tracked for Audition Online.

How these estimates are made

Audition Online

Audition Online is showing no measurable concurrent players on Steam. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Diablo Immortal

Diablo Immortal is estimated to have 130 – 59k players a day. Around 42k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.