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Head to head

Atlantica Online vs Hay Day

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2008 · 18 years ago
June 2012 · 14 years ago

Daily players

580 – 2k
210 – 99k

Estimated players

335Up 6.4%
361kUp 0.3%

Available on

  • Windows
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

Atlantica OnlineHay Day

Atlantica Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~323Up 0.6%
September 2026~321Down 8.0%
August 2026~349Up 4.8%
July 2026~333—

Hay Day

Average monthly estimated players
MonthEstimated playersChange
October 2026~361kUp 0.7%
September 2026~358.5kUp 0.8%
August 2026~355.6kUp 1.3%
July 2026~351k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Atlantica Online
179Down 42%
Hay Day
—

Atlantica Online currently has 179 peak concurrent Steam players; no comparable data is tracked for Hay Day.

Reddit members

Atlantica Online
1.1kUp 0.5%
Hay Day
194.3kUp 1.7%

Hay Day currently has about 170× as many subreddit members as Atlantica Online — 194,325 vs 1,140.

Twitch viewers

Atlantica Online
0
Hay Day
64Up 482%

Atlantica Online currently has 0 live Twitch viewers, while Hay Day has 64.

YouTube subscribers

Atlantica Online
—
Hay Day
3.1mUp 1.0%

Hay Day currently has 3,090,000 YouTube subscribers; no comparable data is tracked for Atlantica Online.

How these estimates are made

Atlantica Online

Atlantica Online is estimated to have 580 – 2k players a day. Around 29k – 75k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Hay Day

Hay Day is estimated to have 210 – 99k players a day. Around 63k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.