Head to head
Asheron's Call 2: Fallen Kings vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Asheron's Call 2: Fallen Kings
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36k | Up 0.9% |
| August 2026 | ~35.7k | Up 19% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Asheron's Call 2: Fallen Kings
- —
- Realm of the Mad God
- 1.6kUp 19%
Realm of the Mad God currently has 1,589 peak concurrent Steam players; no comparable data is tracked for Asheron's Call 2: Fallen Kings.
Discord members
- Asheron's Call 2: Fallen Kings
- —
- Realm of the Mad God
- 67.6kUp 0.8%
Realm of the Mad God currently has 67,556 Discord members; no comparable data is tracked for Asheron's Call 2: Fallen Kings.
Reddit members
- Asheron's Call 2: Fallen Kings
- —
- Realm of the Mad God
- 93.3kUp 0.4%
Realm of the Mad God currently has 93,303 subreddit members; no comparable data is tracked for Asheron's Call 2: Fallen Kings.
Twitch viewers
- Asheron's Call 2: Fallen Kings
- —
- Realm of the Mad God
- 186Down 11%
Realm of the Mad God currently has 186 live Twitch viewers; no comparable data is tracked for Asheron's Call 2: Fallen Kings.
YouTube subscribers
- Asheron's Call 2: Fallen Kings
- —
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has 12,400 YouTube subscribers; no comparable data is tracked for Asheron's Call 2: Fallen Kings.
How these estimates are made
Asheron's Call 2: Fallen Kings
Not enough data collected to estimate this game yet.
Realm of the Mad God
Realm of the Mad God is estimated to have 5k – 16k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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