Head to head
Asheron's Call vs Tree of Savior
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Asheron's Call
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1 | |
| September 2026 | ~1 | Down 50% |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
Tree of Savior
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~8.4k | |
| September 2026 | ~8.4k | Up 1.1% |
| August 2026 | ~8.4k | Up 0.2% |
| July 2026 | ~8.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Asheron's Call
- 9Up 800%
- Tree of Savior
- 13Down 97%
Tree of Savior currently has about 1.4× as many live Twitch viewers as Asheron's Call — 13 vs 9.
Steam concurrent players
- Asheron's Call
- —
- Tree of Savior
- 168Down 7.7%
Tree of Savior currently has 168 peak concurrent Steam players; no comparable data is tracked for Asheron's Call.
Discord members
- Asheron's Call
- —
- Tree of Savior
- 6.4k
Tree of Savior currently has 6,353 Discord members; no comparable data is tracked for Asheron's Call.
Reddit members
- Asheron's Call
- —
- Tree of Savior
- 30.7k
Tree of Savior currently has 30,689 subreddit members; no comparable data is tracked for Asheron's Call.
YouTube subscribers
- Asheron's Call
- —
- Tree of Savior
- 12.9k
Tree of Savior currently has 12,900 YouTube subscribers; no comparable data is tracked for Asheron's Call.
How these estimates are made
Asheron's Call
Asheron's Call is estimated to have 10 – 5k players a day. Around 10k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Tree of Savior
Tree of Savior is estimated to have 400 – 1k players a day. Around 370k – 940k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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