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Ark: Survival of the Fittest vs Rising Storm 2: Vietnam

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 10 years ago
May 2017 · 9 years ago

Daily players

20 – 71
1k – 4k

Estimated players

121.2k
13.5kDown 0.2%

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

Ark: Survival of the FittestRising Storm 2: Vietnam

Ark: Survival of the Fittest

Average monthly estimated players
MonthEstimated playersChange
August 2026~121.2kUp 0.2%
July 2026~121k

Rising Storm 2: Vietnam

Average monthly estimated players
MonthEstimated playersChange
August 2026~13.5kUp 8.2%
July 2026~12.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ark: Survival of the Fittest
12Up 71%
Rising Storm 2: Vietnam
523Down 1.3%

Rising Storm 2: Vietnam currently has about 44× as many peak concurrent Steam players as Ark: Survival of the Fittest — 523 vs 12.

Twitch viewers

Ark: Survival of the Fittest
0
Rising Storm 2: Vietnam
29Up 93%

Ark: Survival of the Fittest currently has 0 live Twitch viewers, while Rising Storm 2: Vietnam has 29.

YouTube subscribers

Ark: Survival of the Fittest
1.2m
Rising Storm 2: Vietnam
73.9kUp 0.1%

Ark: Survival of the Fittest currently has about 16× as many YouTube subscribers as Rising Storm 2: Vietnam — 1,200,000 vs 73,900.

How these estimates are made

Ark: Survival of the Fittest

Ark: Survival of the Fittest is estimated to have 20 – 71 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is estimated to have 1k – 4k players a day. Around 900k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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