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Head to head

Ark: Survival of the Fittest vs RAM Pressure

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
November 2020 · 6 years ago

Daily players

18 – 62
No population data

Estimated players

121.2k
113

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Windows

Perspectives

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Player activity

Smoothed estimated players over time.

Ark: Survival of the FittestRAM Pressure

Ark: Survival of the Fittest

Average monthly estimated players
MonthEstimated playersChange
October 2026~121.2k
September 2026~121.2k
August 2026~121.2kUp 0.2%
July 2026~121k—

RAM Pressure

Average monthly estimated players
MonthEstimated playersChange
October 2026~113
September 2026~113
August 2026~113Up 16%
July 2026~97—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ark: Survival of the Fittest
7Down 30%
RAM Pressure
0

Ark: Survival of the Fittest currently has 7 peak concurrent Steam players, while RAM Pressure has 0.

Twitch viewers

Ark: Survival of the Fittest
0
RAM Pressure
—

Ark: Survival of the Fittest currently has 0 live Twitch viewers; no comparable data is tracked for RAM Pressure.

YouTube subscribers

Ark: Survival of the Fittest
1.2m
RAM Pressure
143

Ark: Survival of the Fittest currently has about 8392× as many YouTube subscribers as RAM Pressure — 1,200,000 vs 143.

How these estimates are made

Ark: Survival of the Fittest

Ark: Survival of the Fittest is estimated to have 18 – 62 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RAM Pressure

RAM Pressure is showing no measurable concurrent players on Steam. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.