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Head to head

Ark: Survival of the Fittest vs Project Dunk

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
September 2019 · 7 years ago

Daily players

10 – 35
No population data

Estimated players

121.2k
16

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Windows

Publishers

—

Player activity

Smoothed estimated players over time.

Ark: Survival of the FittestProject Dunk

Ark: Survival of the Fittest

Average monthly estimated players
MonthEstimated playersChange
September 2026~121.2k
August 2026~121.2kUp 0.2%
July 2026~121k—

Project Dunk

Average monthly estimated players
MonthEstimated playersChange
September 2026~16
August 2026~16Up 14%
July 2026~14—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ark: Survival of the Fittest
5Down 69%
Project Dunk
—

Ark: Survival of the Fittest currently has 5 peak concurrent Steam players; no comparable data is tracked for Project Dunk.

Twitch viewers

Ark: Survival of the Fittest
0Down 100%
Project Dunk
—

Ark: Survival of the Fittest currently has 0 live Twitch viewers; no comparable data is tracked for Project Dunk.

YouTube subscribers

Ark: Survival of the Fittest
1.2m
Project Dunk
—

Ark: Survival of the Fittest currently has 1,200,000 YouTube subscribers; no comparable data is tracked for Project Dunk.

How these estimates are made

Ark: Survival of the Fittest

Ark: Survival of the Fittest is estimated to have 10 – 35 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Project Dunk

Project Dunk is showing no measurable concurrent players on Steam. Around 6k – 15k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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