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Ark: Survival of the Fittest vs Heaven Island - VR MMO

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 10 years ago
December 2015 · 11 years ago

Daily players

30 – 110
3 – 9

Estimated players

121.2k
204Up 0.2%

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Ark: Survival of the FittestHeaven Island - VR MMO

Ark: Survival of the Fittest

Average monthly estimated players
MonthEstimated playersChange
August 2026~121.2kUp 0.2%
July 2026~121k

Heaven Island - VR MMO

Average monthly estimated players
MonthEstimated playersChange
August 2026~205Down 0.5%
July 2026~206

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ark: Survival of the Fittest
10Up 11%
Heaven Island - VR MMO
1

Ark: Survival of the Fittest currently has about 10× as many peak concurrent Steam players as Heaven Island - VR MMO — 10 vs 1.

Twitch viewers

Ark: Survival of the Fittest
0
Heaven Island - VR MMO

Ark: Survival of the Fittest currently has 0 live Twitch viewers; no comparable data is tracked for Heaven Island - VR MMO.

YouTube subscribers

Ark: Survival of the Fittest
1.2m
Heaven Island - VR MMO

Ark: Survival of the Fittest currently has 1,200,000 YouTube subscribers; no comparable data is tracked for Heaven Island - VR MMO.

How these estimates are made

Ark: Survival of the Fittest

Ark: Survival of the Fittest is estimated to have 30 – 110 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Heaven Island - VR MMO

Heaven Island - VR MMO is estimated to have 3 – 9 players a day. Around 52k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.