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Head to head

Ark: Survival of the Fittest vs Curve Fever

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

March 2016 · 11 years ago
To be announced

Daily players

40 – 140
No population data

Estimated players

121.2k
89Up 8.6%

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

Ark: Survival of the FittestCurve Fever

Ark: Survival of the Fittest

Average monthly estimated players
MonthEstimated playersChange
October 2026~121.2k
September 2026~121.2k
August 2026~121.2kUp 0.2%
July 2026~121k—

Curve Fever

Average monthly estimated players
MonthEstimated playersChange
October 2026~91Up 20%
September 2026~76Up 17%
August 2026~65
July 2026~65—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ark: Survival of the Fittest
18Up 50%
Curve Fever
33Down 59%

Curve Fever currently has about 1.8× as many peak concurrent Steam players as Ark: Survival of the Fittest — 33 vs 18.

Twitch viewers

Ark: Survival of the Fittest
0
Curve Fever
—

Ark: Survival of the Fittest currently has 0 live Twitch viewers; no comparable data is tracked for Curve Fever.

YouTube subscribers

Ark: Survival of the Fittest
1.2m
Curve Fever
647

Ark: Survival of the Fittest currently has about 1855× as many YouTube subscribers as Curve Fever — 1,200,000 vs 647.

How these estimates are made

Ark: Survival of the Fittest

Ark: Survival of the Fittest is estimated to have 40 – 140 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Curve Fever

Curve Fever is estimated to have 85 – 300 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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