Head to head
Ark: Survival Ascended vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Categories
Player activity
Smoothed estimated players over time.
Ark: Survival Ascended
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~295.7k | Down 0.1% |
| July 2026 | ~296.1k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ark: Survival Ascended
- 19.1kDown 34%
- iRacing
- 560Down 33%
Ark: Survival Ascended currently has about 34× as many peak concurrent Steam players as iRacing — 19,135 vs 560.
Discord members
- Ark: Survival Ascended
- 391.8k
- iRacing
- —
Ark: Survival Ascended currently has 391,799 Discord members; no comparable data is tracked for iRacing.
Reddit members
- Ark: Survival Ascended
- 327k
- iRacing
- 242.9kUp 0.2%
Ark: Survival Ascended currently has about 1.3× as many subreddit members as iRacing — 327,018 vs 242,862.
Twitch viewers
- Ark: Survival Ascended
- 1.3kDown 56%
- iRacing
- 1.2kDown 56%
Ark: Survival Ascended and iRacing are nearly even on live Twitch viewers — 1,278 vs 1,157.
YouTube subscribers
- Ark: Survival Ascended
- 1.2m
- iRacing
- 286k
Ark: Survival Ascended currently has about 4.2× as many YouTube subscribers as iRacing — 1,200,000 vs 286,000.
How these estimates are made
Ark: Survival Ascended
Ark: Survival Ascended is estimated to have 62k – 220k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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