Head to head
Ark II vs Elite: Dangerous
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Xbox
- Windows
- macOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Ark II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~265.9k | Down 0.4% |
| August 2026 | ~266.9k | Down 0.6% |
| July 2026 | ~268.6k | — |
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~90.5k | Up 0.3% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Ark II
- 391.9k
- Elite: Dangerous
- 70.5kUp 0.7%
Ark II currently has about 5.6× as many Discord members as Elite: Dangerous — 391,915 vs 70,522.
Reddit members
- Ark II
- 327.3kUp 0.1%
- Elite: Dangerous
- 387.8kUp 0.4%
Elite: Dangerous currently has about 1.2× as many subreddit members as Ark II — 387,788 vs 327,303.
YouTube subscribers
- Ark II
- 1.2m
- Elite: Dangerous
- 171k
Ark II currently has about 7× as many YouTube subscribers as Elite: Dangerous — 1,200,000 vs 171,000.
Steam concurrent players
- Ark II
- —
- Elite: Dangerous
- 5.1kDown 20%
Elite: Dangerous currently has 5,101 peak concurrent Steam players; no comparable data is tracked for Ark II.
Twitch viewers
- Ark II
- —
- Elite: Dangerous
- 287
Elite: Dangerous currently has 287 live Twitch viewers; no comparable data is tracked for Ark II.
How these estimates are made
Ark II
Ark II is estimated to have 350 – 160k players a day. Around 94k – 9m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Elite: Dangerous
Elite: Dangerous is estimated to have 13k – 47k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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