Head to head
Arcane Waters vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Arcane Waters
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~18 | |
| September 2026 | ~18 | Up 5.9% |
| August 2026 | ~17 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.3k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Arcane Waters
- 0
- VRChat
- 36.7kDown 24%
Arcane Waters currently has 0 peak concurrent Steam players, while VRChat has 36,675.
Discord members
- Arcane Waters
- —
- VRChat
- 420.2kUp 0.8%
VRChat currently has 420,153 Discord members; no comparable data is tracked for Arcane Waters.
Reddit members
- Arcane Waters
- —
- VRChat
- 241.6kUp 0.6%
VRChat currently has 241,583 subreddit members; no comparable data is tracked for Arcane Waters.
Twitch viewers
- Arcane Waters
- —
- VRChat
- 5.5kDown 23%
VRChat currently has 5,504 live Twitch viewers; no comparable data is tracked for Arcane Waters.
YouTube subscribers
- Arcane Waters
- —
- VRChat
- 131kUp 1.6%
VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for Arcane Waters.
How these estimates are made
Arcane Waters
Arcane Waters is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 450k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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