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Head to head

AQ First Contact vs Creativerse

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2019 · 7 years ago
May 2017 · 9 years ago

Daily players

1 – 560
83 – 290

Estimated players

87Up 9.2%
4.3kUp 1.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

AQ First ContactCreativerse

AQ First Contact

Average monthly estimated players
MonthEstimated playersChange
October 2026~85
September 2026~85Down 6.6%
August 2026~91Down 2.2%
July 2026~93—

Creativerse

Average monthly estimated players
MonthEstimated playersChange
October 2026~4.3k
September 2026~4.3kDown 0.8%
August 2026~4.3kDown 3.9%
July 2026~4.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

AQ First Contact
276Down 1.8%
Creativerse
3.9kDown 0.3%

Creativerse currently has about 14× as many Discord members as AQ First Contact — 3,901 vs 276.

Steam concurrent players

AQ First Contact
—
Creativerse
22Down 21%

Creativerse currently has 22 peak concurrent Steam players; no comparable data is tracked for AQ First Contact.

Reddit members

AQ First Contact
—
Creativerse
1.7k

Creativerse currently has 1,740 subreddit members; no comparable data is tracked for AQ First Contact.

Twitch viewers

AQ First Contact
—
Creativerse
0Down 100%

Creativerse currently has 0 live Twitch viewers; no comparable data is tracked for AQ First Contact.

How these estimates are made

AQ First Contact

AQ First Contact is estimated to have 1 – 560 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Creativerse

Creativerse is estimated to have 83 – 290 players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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