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Head to head

AOFrost vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2011 · 15 years ago
June 2016 · 10 years ago

Daily players

2 – 730
190 – 680

Estimated players

16
125.5kDown 2.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

AOFrostRec Room

AOFrost

Average monthly estimated players
MonthEstimated playersChange
October 2026~16Down 5.9%
September 2026~17
August 2026~17
July 2026~17—

Rec Room

Average monthly estimated players
MonthEstimated playersChange
October 2026~125.8kDown 0.5%
September 2026~126.5kDown 1.3%
August 2026~128.1kDown 0.5%
July 2026~128.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

AOFrost
164
Rec Room
619kUp 0.7%

Rec Room currently has about 3774× as many YouTube subscribers as AOFrost — 619,000 vs 164.

Steam concurrent players

AOFrost
—
Rec Room
49Down 57%

Rec Room currently has 49 peak concurrent Steam players; no comparable data is tracked for AOFrost.

Discord members

AOFrost
—
Rec Room
196.7kUp 0.6%

Rec Room currently has 196,700 Discord members; no comparable data is tracked for AOFrost.

Reddit members

AOFrost
—
Rec Room
73.1kUp 0.9%

Rec Room currently has 73,137 subreddit members; no comparable data is tracked for AOFrost.

Twitch viewers

AOFrost
—
Rec Room
3Up 50%

Rec Room currently has 3 live Twitch viewers; no comparable data is tracked for AOFrost.

How these estimates are made

AOFrost

AOFrost is estimated to have 2 – 730 players a day. Around 1k – 100k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 190 – 680 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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