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Head to head

Anyland vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2016 · 10 years ago
June 2023 · 3 years ago

Daily players

No population data
12k – 43k

Estimated players

487Up 0.9%
218.1kDown 0.1%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

AnylandDiablo IV

Anyland

Average monthly estimated players
MonthEstimated playersChange
August 2026~492Down 0.6%
July 2026~495

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.4kDown 0.5%
July 2026~220.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Anyland
0
Diablo IV
4.5kDown 63%

Anyland currently has 0 peak concurrent Steam players, while Diablo IV has 4,542.

Discord members

Anyland
257
Diablo IV

Anyland currently has 257 Discord members; no comparable data is tracked for Diablo IV.

Reddit members

Anyland
182
Diablo IV
1.5mUp 0.3%

Diablo IV currently has about 8153× as many subreddit members as Anyland — 1,483,890 vs 182.

YouTube subscribers

Anyland
3.5kUp 0.3%
Diablo IV
597kUp 0.2%

Diablo IV currently has about 169× as many YouTube subscribers as Anyland — 597,000 vs 3,530.

Twitch viewers

Anyland
Diablo IV
497Down 84%

Diablo IV currently has 497 live Twitch viewers; no comparable data is tracked for Anyland.

How these estimates are made

Anyland

Anyland is showing no measurable concurrent players on Steam. Around 13k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Diablo IV

Diablo IV is estimated to have 12k – 43k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.