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Head to head

Anvil Empires vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2023 · 3 years ago
June 2023 · 3 years ago

Daily players

43 – 20k
13k – 44k

Estimated players

20.8kUp 3.6%
218.2kDown 0.2%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Anvil EmpiresDiablo IV

Anvil Empires

Average monthly estimated players
MonthEstimated playersChange
August 2026~21.2kDown 1.1%
July 2026~21.4k

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.4kDown 0.5%
July 2026~220.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Anvil Empires
58.1kUp 3.0%
Diablo IV

Anvil Empires currently has 58,058 Discord members; no comparable data is tracked for Diablo IV.

Reddit members

Anvil Empires
6.7kUp 2.0%
Diablo IV
1.5mUp 0.3%

Diablo IV currently has about 220× as many subreddit members as Anvil Empires — 1,483,778 vs 6,738.

Twitch viewers

Anvil Empires
0Down 100%
Diablo IV
362Down 83%

Anvil Empires currently has 0 live Twitch viewers, while Diablo IV has 362.

YouTube subscribers

Anvil Empires
26.1kUp 0.4%
Diablo IV
597kUp 0.2%

Diablo IV currently has about 23× as many YouTube subscribers as Anvil Empires — 597,000 vs 26,100.

Steam concurrent players

Anvil Empires
Diablo IV
3.8kDown 50%

Diablo IV currently has 3,803 peak concurrent Steam players; no comparable data is tracked for Anvil Empires.

How these estimates are made

Anvil Empires

Anvil Empires is estimated to have 43 – 20k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Diablo IV

Diablo IV is estimated to have 13k – 44k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.