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Head to head

Ancient Siberia vs Diablo Immortal

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2017 · 9 years ago
June 2022 · 4 years ago

Daily players

No population data
150 – 71k

Estimated players

25Down 2.0%
72.5kUp 0.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Ancient SiberiaDiablo Immortal

Ancient Siberia

Average monthly estimated players
MonthEstimated playersChange
September 2026~25
August 2026~25
July 2026~25

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.3kUp 0.3%
August 2026~72k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ancient Siberia
0Down 100%
Diablo Immortal

Ancient Siberia currently has 0 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Reddit members

Ancient Siberia
Diablo Immortal
522.9kUp 0.6%

Diablo Immortal currently has 522,896 subreddit members; no comparable data is tracked for Ancient Siberia.

Twitch viewers

Ancient Siberia
Diablo Immortal
68Up 325%

Diablo Immortal currently has 68 live Twitch viewers; no comparable data is tracked for Ancient Siberia.

YouTube subscribers

Ancient Siberia
Diablo Immortal
47.9kUp 0.6%

Diablo Immortal currently has 47,900 YouTube subscribers; no comparable data is tracked for Ancient Siberia.

How these estimates are made

Ancient Siberia

Ancient Siberia is showing no measurable concurrent players on Steam. Around 9k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Diablo Immortal

Diablo Immortal is estimated to have 150 – 71k players a day. Around 45k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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