Head to head
Amigo VR vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Amigo VR
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5 | Down 17% |
| September 2026 | ~6 | |
| August 2026 | ~6 | Up 20% |
| July 2026 | ~5 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~90.6k | Up 0.8% |
| September 2026 | ~89.9k | Down 0.5% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Amigo VR
- 0
- The Elder Scrolls Online
- 10.4kUp 3.7%
Amigo VR currently has 0 peak concurrent Steam players, while The Elder Scrolls Online has 10,390.
Discord members
- Amigo VR
- —
- The Elder Scrolls Online
- 63kUp 1.3%
The Elder Scrolls Online currently has 62,982 Discord members; no comparable data is tracked for Amigo VR.
Reddit members
- Amigo VR
- —
- The Elder Scrolls Online
- 507.7kUp 0.4%
The Elder Scrolls Online currently has 507,722 subreddit members; no comparable data is tracked for Amigo VR.
Twitch viewers
- Amigo VR
- —
- The Elder Scrolls Online
- 1.2kDown 21%
The Elder Scrolls Online currently has 1,246 live Twitch viewers; no comparable data is tracked for Amigo VR.
How these estimates are made
Amigo VR
Amigo VR is showing no measurable concurrent players on Steam. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 26k – 92k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



