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Head to head

Amazing World vs Diablo Immortal

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
June 2022 · 4 years ago

Daily players

No population data
150 – 70k

Estimated players

199Down 0.3%
72.5kUp 0.2%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Amazing WorldDiablo Immortal

Amazing World

Average monthly estimated players
MonthEstimated playersChange
September 2026~200
August 2026~200
July 2026~200

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.3kUp 0.3%
August 2026~72k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Amazing World
0
Diablo Immortal

Amazing World currently has 0 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Reddit members

Amazing World
Diablo Immortal
522.9kUp 0.6%

Diablo Immortal currently has 522,877 subreddit members; no comparable data is tracked for Amazing World.

Twitch viewers

Amazing World
Diablo Immortal
18Up 13%

Diablo Immortal currently has 18 live Twitch viewers; no comparable data is tracked for Amazing World.

YouTube subscribers

Amazing World
Diablo Immortal
47.9kUp 0.6%

Diablo Immortal currently has 47,900 YouTube subscribers; no comparable data is tracked for Amazing World.

How these estimates are made

Amazing World

Amazing World is showing no measurable concurrent players on Steam. Around 51k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Diablo Immortal

Diablo Immortal is estimated to have 150 – 70k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.