Head to head
AirlineSim vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
AirlineSim
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~582 | Up 1.0% |
| August 2026 | ~576 | |
| July 2026 | ~576 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.6k | Down 0.9% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AirlineSim
- 3Down 75%
- The Elder Scrolls Online
- 6.4kDown 49%
The Elder Scrolls Online currently has about 2145× as many peak concurrent Steam players as AirlineSim — 6,434 vs 3.
Discord members
- AirlineSim
- 2.5kUp 0.2%
- The Elder Scrolls Online
- 62.9kUp 1.4%
The Elder Scrolls Online currently has about 25× as many Discord members as AirlineSim — 62,881 vs 2,479.
Reddit members
- AirlineSim
- —
- The Elder Scrolls Online
- 507.3kUp 0.4%
The Elder Scrolls Online currently has 507,333 subreddit members; no comparable data is tracked for AirlineSim.
Twitch viewers
- AirlineSim
- —
- The Elder Scrolls Online
- 527Down 54%
The Elder Scrolls Online currently has 527 live Twitch viewers; no comparable data is tracked for AirlineSim.
How these estimates are made
AirlineSim
AirlineSim is estimated to have 18 – 62 players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 21k – 76k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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