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Head to head

Ahoy vs Final Fantasy XIV Online

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

AhoyFinal Fantasy XIV Online

Ahoy

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.5kUp 0.5%
July 2026~3.5k

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~332.7kUp 0.9%
July 2026~329.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ahoy
1kUp 1.3%
Final Fantasy XIV Online
1.4mUp 0.2%

Final Fantasy XIV Online currently has about 1313× as many subreddit members as Ahoy — 1,357,818 vs 1,034.

YouTube subscribers

Ahoy
34.5kUp 0.3%
Final Fantasy XIV Online
740k

Final Fantasy XIV Online currently has about 21× as many YouTube subscribers as Ahoy — 740,000 vs 34,500.

Steam concurrent players

Ahoy
Final Fantasy XIV Online
28.5kUp 4.9%

Final Fantasy XIV Online currently has 28,469 peak concurrent Steam players; no comparable data is tracked for Ahoy.

Discord members

Ahoy
Final Fantasy XIV Online
276.9kUp 0.3%

Final Fantasy XIV Online currently has 276,885 Discord members; no comparable data is tracked for Ahoy.

Twitch viewers

Ahoy
Final Fantasy XIV Online
10kDown 33%

Final Fantasy XIV Online currently has 10,013 live Twitch viewers; no comparable data is tracked for Ahoy.

How these estimates are made

Ahoy

Ahoy is estimated to have 15 – 7k players a day. Around 9k – 920k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 80k – 280k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.