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Head to head

Agar.io vs Stalcraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
December 2022 · 4 years ago

Daily players

54 – 25k
45k – 160k

Estimated players

140.9k
22kUp 9.3%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

Agar.ioStalcraft

Agar.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~141k
September 2026~141k
August 2026~141.1k
July 2026~141.1k—

Stalcraft

Average monthly estimated players
MonthEstimated playersChange
October 2026~21.7kDown 0.6%
September 2026~21.8kUp 0.5%
August 2026~21.7kDown 1.5%
July 2026~22k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.3k
Stalcraft
—

Agar.io currently has 27,335 Discord members; no comparable data is tracked for Stalcraft.

Reddit members

Agar.io
29kUp 0.1%
Stalcraft
18.4kUp 0.3%

Agar.io currently has about 1.6× as many subreddit members as Stalcraft — 29,037 vs 18,370.

Twitch viewers

Agar.io
4Down 20%
Stalcraft
2

Agar.io currently has about 2× as many live Twitch viewers as Stalcraft — 4 vs 2.

YouTube subscribers

Agar.io
1.2m
Stalcraft
—

Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Stalcraft.

Steam concurrent players

Agar.io
—
Stalcraft
18.3kDown 16%

Stalcraft currently has 18,310 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 54 – 25k players a day. Around 21k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stalcraft

Stalcraft is estimated to have 45k – 160k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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