Head to head
Agar.io vs Rising Storm 2: Vietnam
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Agar.io
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~141.1k | |
| July 2026 | ~141.1k | — |
Rising Storm 2: Vietnam
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~13.5k | Up 8.2% |
| July 2026 | ~12.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Agar.io
- 27.2kUp 0.1%
- Rising Storm 2: Vietnam
- —
Agar.io currently has 27,238 Discord members; no comparable data is tracked for Rising Storm 2: Vietnam.
Reddit members
- Agar.io
- 29k
- Rising Storm 2: Vietnam
- —
Agar.io currently has 28,956 subreddit members; no comparable data is tracked for Rising Storm 2: Vietnam.
Twitch viewers
- Agar.io
- 235Up 2838%
- Rising Storm 2: Vietnam
- 29Up 93%
Agar.io currently has about 8.1× as many live Twitch viewers as Rising Storm 2: Vietnam — 235 vs 29.
YouTube subscribers
- Agar.io
- 1.2m
- Rising Storm 2: Vietnam
- 73.9kUp 0.1%
Agar.io currently has about 16× as many YouTube subscribers as Rising Storm 2: Vietnam — 1,210,000 vs 73,900.
Steam concurrent players
- Agar.io
- —
- Rising Storm 2: Vietnam
- 523Down 1.3%
Rising Storm 2: Vietnam currently has 523 peak concurrent Steam players; no comparable data is tracked for Agar.io.
How these estimates are made
Agar.io
Agar.io is estimated to have 50 – 23k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is estimated to have 1k – 4k players a day. Around 900k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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