Head to head
Agar.io vs Musclecar Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Agar.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~141.1k | |
| September 2026 | ~141k | |
| August 2026 | ~141.1k | |
| July 2026 | ~141.1k | — |
Musclecar Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~305 | Up 1.3% |
| September 2026 | ~301 | Up 2.4% |
| August 2026 | ~294 | Up 0.3% |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Agar.io
- 27.3kDown 0.2%
- Musclecar Online
- 1.1kUp 0.7%
Agar.io currently has about 25× as many Discord members as Musclecar Online — 27,259 vs 1,091.
Reddit members
- Agar.io
- 29k
- Musclecar Online
- —
Agar.io currently has 29,043 subreddit members; no comparable data is tracked for Musclecar Online.
Twitch viewers
- Agar.io
- 11Down 56%
- Musclecar Online
- —
Agar.io currently has 11 live Twitch viewers; no comparable data is tracked for Musclecar Online.
YouTube subscribers
- Agar.io
- 1.2m
- Musclecar Online
- —
Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Musclecar Online.
Steam concurrent players
- Agar.io
- —
- Musclecar Online
- 0
Musclecar Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Agar.io.
How these estimates are made
Agar.io
Agar.io is estimated to have 57 – 27k players a day. Around 22k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Musclecar Online
Musclecar Online is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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