Head to head
Agar.io vs Motion Soccer Pro
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
Player activity
Smoothed estimated players over time.
Agar.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~140.9k | |
| September 2026 | ~141k | |
| August 2026 | ~141.1k | |
| July 2026 | ~141.1k | — |
Motion Soccer Pro
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.1k | Up 8.2% |
| September 2026 | ~1k | Up 10% |
| August 2026 | ~921 | Up 8.1% |
| July 2026 | ~852 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Agar.io
- 27.3k
- Motion Soccer Pro
- 3.5kUp 22%
Agar.io currently has about 7.8× as many Discord members as Motion Soccer Pro — 27,337 vs 3,494.
Reddit members
- Agar.io
- 29kUp 0.2%
- Motion Soccer Pro
- —
Agar.io currently has 29,027 subreddit members; no comparable data is tracked for Motion Soccer Pro.
Twitch viewers
- Agar.io
- 2Down 67%
- Motion Soccer Pro
- 0Down 100%
Agar.io currently has 2 live Twitch viewers, while Motion Soccer Pro has 0.
YouTube subscribers
- Agar.io
- 1.2m
- Motion Soccer Pro
- 2.8kUp 1.1%
Agar.io currently has about 438× as many YouTube subscribers as Motion Soccer Pro — 1,210,000 vs 2,760.
Steam concurrent players
- Agar.io
- —
- Motion Soccer Pro
- 28Up 33%
Motion Soccer Pro currently has 28 peak concurrent Steam players; no comparable data is tracked for Agar.io.
How these estimates are made
Agar.io
Agar.io is estimated to have 39 – 18k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Motion Soccer Pro
Motion Soccer Pro is estimated to have 70 – 250 players a day. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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