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Head to head

Agar.io vs Mini World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 12 years ago
November 2017 · 9 years ago

Daily players

49 – 23k
68 – 240

Estimated players

141k
52.5k

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

Agar.ioMini World

Agar.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~141.1k
September 2026~141k
August 2026~141.1k
July 2026~141.1k—

Mini World

Average monthly estimated players
MonthEstimated playersChange
October 2026~52.5k
September 2026~52.5k
August 2026~52.5k
July 2026~52.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
26.6kDown 2.5%
Mini World
—

Agar.io currently has 26,633 Discord members; no comparable data is tracked for Mini World.

Reddit members

Agar.io
29k
Mini World
158Up 3.9%

Agar.io currently has about 184× as many subreddit members as Mini World — 29,047 vs 158.

Twitch viewers

Agar.io
1Down 50%
Mini World
0Down 100%

Agar.io currently has 1 live Twitch viewers, while Mini World has 0.

YouTube subscribers

Agar.io
1.2m
Mini World
516k

Agar.io currently has about 2.3× as many YouTube subscribers as Mini World — 1,210,000 vs 516,000.

Steam concurrent players

Agar.io
—
Mini World
19Down 51%

Mini World currently has 19 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 49 – 23k players a day. Around 21k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Mini World

Mini World is estimated to have 68 – 240 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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