Head to head
Agar.io vs Maximum Velocity
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Agar.io
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~141k | |
| October 2026 | ~141.1k | |
| September 2026 | ~141k | |
| August 2026 | ~141.1k | |
| July 2026 | ~141.1k | — |
Maximum Velocity
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~80 | Up 2.6% |
| October 2026 | ~78 | |
| September 2026 | ~78 | Down 1.3% |
| August 2026 | ~79 | Down 1.3% |
| July 2026 | ~80 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Agar.io
- 26.6kDown 2.6%
- Maximum Velocity
- 311Down 2.5%
Agar.io currently has about 86× as many Discord members as Maximum Velocity — 26,619 vs 311.
Reddit members
- Agar.io
- 29.1k
- Maximum Velocity
- —
Agar.io currently has 29,054 subreddit members; no comparable data is tracked for Maximum Velocity.
Twitch viewers
- Agar.io
- 2Down 33%
- Maximum Velocity
- —
Agar.io currently has 2 live Twitch viewers; no comparable data is tracked for Maximum Velocity.
YouTube subscribers
- Agar.io
- 1.2m
- Maximum Velocity
- —
Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Maximum Velocity.
Steam concurrent players
- Agar.io
- —
- Maximum Velocity
- 0
Maximum Velocity currently has 0 peak concurrent Steam players; no comparable data is tracked for Agar.io.
How these estimates are made
Agar.io
Agar.io is estimated to have 38 – 18k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Maximum Velocity
Maximum Velocity is estimated to have 3 – 9 players a day. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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