Head to head
Agar.io vs Goodgame Empire
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
- Browser
Player activity
Smoothed estimated players over time.
Agar.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~141.1k | |
| September 2026 | ~141k | |
| August 2026 | ~141.1k | |
| July 2026 | ~141.1k | — |
Goodgame Empire
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~243 | Up 3.0% |
| September 2026 | ~236 | Up 15% |
| August 2026 | ~206 | Up 55% |
| July 2026 | ~133 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Agar.io
- 27.3k
- Goodgame Empire
- —
Agar.io currently has 27,326 Discord members; no comparable data is tracked for Goodgame Empire.
Reddit members
- Agar.io
- 29k
- Goodgame Empire
- 1.4kUp 1.5%
Agar.io currently has about 21× as many subreddit members as Goodgame Empire — 29,043 vs 1,414.
Twitch viewers
- Agar.io
- 11Down 56%
- Goodgame Empire
- 0Down 100%
Agar.io currently has 11 live Twitch viewers, while Goodgame Empire has 0.
YouTube subscribers
- Agar.io
- 1.2m
- Goodgame Empire
- —
Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Goodgame Empire.
Steam concurrent players
- Agar.io
- —
- Goodgame Empire
- 131Down 24%
Goodgame Empire currently has 131 peak concurrent Steam players; no comparable data is tracked for Agar.io.
How these estimates are made
Agar.io
Agar.io is estimated to have 57 – 27k players a day. Around 22k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Goodgame Empire
Goodgame Empire is estimated to have 430 – 2k players a day. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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