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Head to head

Agar.io vs Dancing Angel

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
May 2020 · 6 years ago

Daily players

47 – 22k
No population data

Estimated players

141.2kUp 0.2%
10

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Agar.ioDancing Angel

Agar.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~141.1k
August 2026~141.1k
July 2026~141.1k

Dancing Angel

Average monthly estimated players
MonthEstimated playersChange
September 2026~10
August 2026~10Down 9.1%
July 2026~11

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.3kUp 0.3%
Dancing Angel

Agar.io currently has 27,336 Discord members; no comparable data is tracked for Dancing Angel.

Reddit members

Agar.io
29kUp 0.2%
Dancing Angel

Agar.io currently has 29,003 subreddit members; no comparable data is tracked for Dancing Angel.

Twitch viewers

Agar.io
5
Dancing Angel

Agar.io currently has 5 live Twitch viewers; no comparable data is tracked for Dancing Angel.

YouTube subscribers

Agar.io
1.2m
Dancing Angel
73

Agar.io currently has about 16575× as many YouTube subscribers as Dancing Angel — 1,210,000 vs 73.

Steam concurrent players

Agar.io
Dancing Angel
0

Dancing Angel currently has 0 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 47 – 22k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Dancing Angel

Dancing Angel is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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