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Head to head

Agar.io vs Breach of Contract Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
July 2017 · 9 years ago

Daily players

44 – 21k
No population data

Estimated players

140.9k
4

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Agar.ioBreach of Contract Online

Agar.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~141k
August 2026~141.1k
July 2026~141.1k

Breach of Contract Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~4
August 2026~4
July 2026~4

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.3kUp 0.3%
Breach of Contract Online

Agar.io currently has 27,336 Discord members; no comparable data is tracked for Breach of Contract Online.

Reddit members

Agar.io
29kUp 0.1%
Breach of Contract Online

Agar.io currently has 29,005 subreddit members; no comparable data is tracked for Breach of Contract Online.

Twitch viewers

Agar.io
4Down 60%
Breach of Contract Online

Agar.io currently has 4 live Twitch viewers; no comparable data is tracked for Breach of Contract Online.

YouTube subscribers

Agar.io
1.2m
Breach of Contract Online

Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Breach of Contract Online.

How these estimates are made

Agar.io

Agar.io is estimated to have 44 – 21k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Breach of Contract Online

Breach of Contract Online is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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