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Head to head

AfterTheCloud vs Palworld

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2026 · 2 months ago

Daily players

No population data
190k – 680k

Estimated players

6Up 7.1%
341.9kDown 2.5%

Available on

  • Windows
  • Xbox
  • macOS
  • PlayStation

Perspectives

Player activity

Smoothed estimated players over time.

AfterTheCloudPalworld

AfterTheCloud

Average monthly estimated players
MonthEstimated playersChange
September 2026~6
August 2026~6
July 2026~6

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~359.6kDown 19%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

AfterTheCloud
22Up 10%
Palworld
316.8kUp 1.0%

Palworld currently has about 14400× as many Discord members as AfterTheCloud — 316,795 vs 22.

Steam concurrent players

AfterTheCloud
Palworld
66kDown 65%

Palworld currently has 65,992 peak concurrent Steam players; no comparable data is tracked for AfterTheCloud.

Reddit members

AfterTheCloud
Palworld
899.7kUp 2.4%

Palworld currently has 899,722 subreddit members; no comparable data is tracked for AfterTheCloud.

Twitch viewers

AfterTheCloud
Palworld
1.2kDown 89%

Palworld currently has 1,249 live Twitch viewers; no comparable data is tracked for AfterTheCloud.

YouTube subscribers

AfterTheCloud
Palworld
613kUp 0.8%

Palworld currently has 613,000 YouTube subscribers; no comparable data is tracked for AfterTheCloud.

How these estimates are made

AfterTheCloud

AfterTheCloud is estimated to have 0 – 30 players a day. Around 88 – 13k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 190k – 680k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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