Head to head
AFK Journey vs Echo of Soul
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
AFK Journey
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~94.4k | Up 0.1% |
| September 2026 | ~94.3k | Up 66% |
| August 2026 | ~57k | Up 19% |
| July 2026 | ~47.8k | — |
Echo of Soul
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~46 | |
| September 2026 | ~46 | |
| August 2026 | ~46 | Up 21% |
| July 2026 | ~38 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AFK Journey
- 614Down 9.6%
- Echo of Soul
- 0
AFK Journey currently has 614 peak concurrent Steam players, while Echo of Soul has 0.
Discord members
- AFK Journey
- 179.4kDown 0.5%
- Echo of Soul
- —
AFK Journey currently has 179,420 Discord members; no comparable data is tracked for Echo of Soul.
Reddit members
- AFK Journey
- 106.4kUp 0.8%
- Echo of Soul
- —
AFK Journey currently has 106,362 subreddit members; no comparable data is tracked for Echo of Soul.
Twitch viewers
- AFK Journey
- 3Down 50%
- Echo of Soul
- 1
AFK Journey currently has about 3× as many live Twitch viewers as Echo of Soul — 3 vs 1.
YouTube subscribers
- AFK Journey
- 333k
- Echo of Soul
- —
AFK Journey currently has 333,000 YouTube subscribers; no comparable data is tracked for Echo of Soul.
How these estimates are made
AFK Journey
AFK Journey is estimated to have 2k – 6k players a day. Around 25k – 63k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Echo of Soul
Echo of Soul is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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