Head to head
AdventureQuest Worlds vs Guitar Hardness

AdventureQuest Worlds
~1.4k daily · 330 – 4.2k
Last measured Nov 11, 2026

Guitar Hardness
No current estimate
VerdictGuitar Hardness has no current player-count estimate yet, so we can't compare it with AdventureQuest Worlds's ~1.4k daily players.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Linux
- macOS
- Browser
- Windows
- Windows
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- AdventureQuest Worlds
- 34k
- Guitar Hardness
- —
AdventureQuest Worlds currently has 34,000 Discord members; no comparable data is tracked for Guitar Hardness.
Reddit members
- AdventureQuest Worlds
- 45.1kUp 0.2% past week
- Guitar Hardness
- —
AdventureQuest Worlds currently has 45,132 subreddit members; no comparable data is tracked for Guitar Hardness.
Twitch viewers
- AdventureQuest Worlds
- 15Down 52% past week
- Guitar Hardness
- —
AdventureQuest Worlds currently has 15 live Twitch viewers; no comparable data is tracked for Guitar Hardness.
YouTube subscribers
- AdventureQuest Worlds
- 57.3k
- Guitar Hardness
- —
AdventureQuest Worlds currently has 57,300 YouTube subscribers; no comparable data is tracked for Guitar Hardness.
How these estimates are made
AdventureQuest Worlds
We estimate that about 1,400 people play AdventureQuest Worlds on a typical day (most likely between 330 and 4,200), based on data from Nov 11, 2026. Around 260,000 accounts (between 88,000 and 590,000) have played it at some point. AdventureQuest Worlds publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Guitar Hardness
Around 560 accounts (between 440 and 720) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
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