Head to head
AdventureQuest 3D vs Once Human
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
- Android
- iOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
AdventureQuest 3D
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2.5k | Up 0.3% |
| July 2026 | ~2.5k | — |
Once Human
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~297.2k | Up 1.6% |
| July 2026 | ~292.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AdventureQuest 3D
- 138Down 26%
- Once Human
- 17.1kUp 9.7%
Once Human currently has about 124× as many peak concurrent Steam players as AdventureQuest 3D — 17,093 vs 138.
Reddit members
- AdventureQuest 3D
- 13.4kUp 0.1%
- Once Human
- 103.5kUp 0.5%
Once Human currently has about 7.7× as many subreddit members as AdventureQuest 3D — 103,477 vs 13,361.
Twitch viewers
- AdventureQuest 3D
- 0Down 100%
- Once Human
- 2.5kUp 3.8%
AdventureQuest 3D currently has 0 live Twitch viewers, while Once Human has 2,468.
Discord members
- AdventureQuest 3D
- —
- Once Human
- 776.4k
Once Human currently has 776,388 Discord members; no comparable data is tracked for AdventureQuest 3D.
YouTube subscribers
- AdventureQuest 3D
- —
- Once Human
- 325k
Once Human currently has 325,000 YouTube subscribers; no comparable data is tracked for AdventureQuest 3D.
How these estimates are made
AdventureQuest 3D
AdventureQuest 3D is estimated to have 460 – 2k players a day. Around 190k – 500k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Once Human
Once Human is estimated to have 48k – 170k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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