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Head to head

Adoption vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
June 2018 · 8 years ago

Daily players

No population data
1k – 5k

Estimated players

86Down 0.5%
38.2kDown 4.0%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

Developers

Player activity

Smoothed estimated players over time.

AdoptionThe Crew 2

Adoption

Average monthly estimated players
MonthEstimated playersChange
August 2026~87
July 2026~87

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.6kUp 6.9%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Adoption
1
The Crew 2
590Down 2.5%

The Crew 2 currently has about 590× as many peak concurrent Steam players as Adoption — 590 vs 1.

YouTube subscribers

Adoption
338
The Crew 2

Adoption currently has 338 YouTube subscribers; no comparable data is tracked for The Crew 2.

Discord members

Adoption
The Crew 2
101.9k

The Crew 2 currently has 101,935 Discord members; no comparable data is tracked for Adoption.

Reddit members

Adoption
The Crew 2
21.9k

The Crew 2 currently has 21,909 subreddit members; no comparable data is tracked for Adoption.

Twitch viewers

Adoption
The Crew 2
33Up 14%

The Crew 2 currently has 33 live Twitch viewers; no comparable data is tracked for Adoption.

How these estimates are made

Adoption

Adoption is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.