Head to head
Adoption vs Elite: Dangerous
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Adoption
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~87 | |
| September 2026 | ~87 | |
| August 2026 | ~87 | |
| July 2026 | ~87 | — |
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91.7k | Up 1.1% |
| September 2026 | ~90.7k | Up 0.5% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Adoption
- 0
- Elite: Dangerous
- 5.2kUp 12%
Adoption currently has 0 peak concurrent Steam players, while Elite: Dangerous has 5,209.
YouTube subscribers
- Adoption
- 338
- Elite: Dangerous
- 171k
Elite: Dangerous currently has about 506× as many YouTube subscribers as Adoption — 171,000 vs 338.
Discord members
- Adoption
- —
- Elite: Dangerous
- 70.2kDown 1.1%
Elite: Dangerous currently has 70,182 Discord members; no comparable data is tracked for Adoption.
Reddit members
- Adoption
- —
- Elite: Dangerous
- 391kUp 0.4%
Elite: Dangerous currently has 390,954 subreddit members; no comparable data is tracked for Adoption.
Twitch viewers
- Adoption
- —
- Elite: Dangerous
- 421Down 4.8%
Elite: Dangerous currently has 421 live Twitch viewers; no comparable data is tracked for Adoption.
How these estimates are made
Adoption
Adoption is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Elite: Dangerous
Elite: Dangerous is estimated to have 15k – 53k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


