Head to head
Active Worlds vs Once Human
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
- iOS
- PlayStation
Player activity
Smoothed estimated players over time.
Active Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91 | Down 1.1% |
| September 2026 | ~92 | Up 4.5% |
| August 2026 | ~88 | Up 2.3% |
| July 2026 | ~86 | — |
Once Human
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~326k | Up 4.1% |
| September 2026 | ~313.1k | Up 6.3% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Active Worlds
- 908Up 0.6%
- Once Human
- 135.9kUp 8.2%
Once Human currently has about 150× as many subreddit members as Active Worlds — 135,938 vs 908.
Twitch viewers
- Active Worlds
- 0
- Once Human
- 7.7kUp 60%
Active Worlds currently has 0 live Twitch viewers, while Once Human has 7,652.
Steam concurrent players
- Active Worlds
- —
- Once Human
- 30.4kUp 43%
Once Human currently has 30,374 peak concurrent Steam players; no comparable data is tracked for Active Worlds.
Discord members
- Active Worlds
- —
- Once Human
- 836.7kUp 1.8%
Once Human currently has 836,694 Discord members; no comparable data is tracked for Active Worlds.
YouTube subscribers
- Active Worlds
- —
- Once Human
- 339kUp 0.9%
Once Human currently has 339,000 YouTube subscribers; no comparable data is tracked for Active Worlds.
How these estimates are made
Active Worlds
Active Worlds is estimated to have 6 – 3k players a day. Around 6k – 540k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Once Human
Once Human is estimated to have 74k – 260k players a day. Around 3m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


