Head to head
Active Worlds vs Heat and Run

Active Worlds
~170 daily · 38 – 490
Last measured Nov 13, 2026

Heat and Run
~9 daily · 2 – 28
Last measured Nov 13, 2026
VerdictActive Worlds has ~19× Heat and Run's daily players (~170 vs ~9, as of Nov 13, 2026). Active Worlds's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- macOS
- Windows
- Windows
Perspectives
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Reddit members
- Active Worlds
- 910Up 0.1% past week
- Heat and Run
- 13
Active Worlds currently has about 70× as many subreddit members as Heat and Run — 910 vs 13.
Twitch viewers
- Active Worlds
- 19
- Heat and Run
- —
Active Worlds currently has 19 live Twitch viewers; no comparable data is tracked for Heat and Run.
Discord members
- Active Worlds
- —
- Heat and Run
- 157Down 0.6% past week
Heat and Run currently has 157 Discord members; no comparable data is tracked for Active Worlds.
How these estimates are made
Active Worlds
We estimate that about 170 people play Active Worlds on a typical day (most likely between 38 and 490), based on data from Nov 13, 2026. Around 64,000 accounts (between 22,000 and 150,000) have played it at some point. Active Worlds publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Heat and Run
We estimate that about 9 people play Heat and Run on a typical day (most likely between 2 and 28), based on data from Nov 13, 2026. Around 5,900 accounts (between 2,000 and 14,000) have played it at some point. Heat and Run is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
