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Head to head

Active Matter vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
June 2023 · 3 years ago

Daily players

No population data
17k – 61k

Estimated players

17.4kUp 3.6%
219.2kDown 0.6%

Available on

  • Windows
  • PlayStation
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Active MatterDiablo IV

Active Matter

Average monthly estimated players
MonthEstimated playersChange
August 2026~16.9kUp 1.6%
July 2026~16.6k

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.4k
July 2026~220.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Active Matter
14k
Diablo IV

Active Matter currently has 13,998 Discord members; no comparable data is tracked for Diablo IV.

YouTube subscribers

Active Matter
124k
Diablo IV
597kUp 0.2%

Diablo IV currently has about 4.8× as many YouTube subscribers as Active Matter — 597,000 vs 124,000.

Steam concurrent players

Active Matter
Diablo IV
7kDown 30%

Diablo IV currently has 6,950 peak concurrent Steam players; no comparable data is tracked for Active Matter.

Reddit members

Active Matter
Diablo IV
1.5m

Diablo IV currently has 1,481,885 subreddit members; no comparable data is tracked for Active Matter.

Twitch viewers

Active Matter
Diablo IV
1.7kDown 32%

Diablo IV currently has 1,735 live Twitch viewers; no comparable data is tracked for Active Matter.

How these estimates are made

Active Matter

Active Matter is estimated to have 32 – 15k players a day. Around 15k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Diablo IV

Diablo IV is estimated to have 17k – 61k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.