Head to head
Action Unreal Tournament 2004 vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Action Unreal Tournament 2004
- —
- Holdfast: Nations At War
- 309Down 72%
Holdfast: Nations At War currently has 309 peak concurrent Steam players; no comparable data is tracked for Action Unreal Tournament 2004.
Discord members
- Action Unreal Tournament 2004
- —
- Holdfast: Nations At War
- 111.5k
Holdfast: Nations At War currently has 111,476 Discord members; no comparable data is tracked for Action Unreal Tournament 2004.
Reddit members
- Action Unreal Tournament 2004
- —
- Holdfast: Nations At War
- 25.2kUp 0.9%
Holdfast: Nations At War currently has 25,156 subreddit members; no comparable data is tracked for Action Unreal Tournament 2004.
Twitch viewers
- Action Unreal Tournament 2004
- —
- Holdfast: Nations At War
- 5Down 88%
Holdfast: Nations At War currently has 5 live Twitch viewers; no comparable data is tracked for Action Unreal Tournament 2004.
YouTube subscribers
- Action Unreal Tournament 2004
- —
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for Action Unreal Tournament 2004.
How these estimates are made
Action Unreal Tournament 2004
Not enough data collected to estimate this game yet.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 7k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


