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Head to head

Acies: Battle Runes vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
August 2019 · 7 years ago

Daily players

5 – 18
380 – 1k

Estimated players

57Up 2.7%
66.8kUp 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Android
  • iOS
  • Windows

Perspectives

Developers

—
—

Player activity

Smoothed estimated players over time.

Acies: Battle RunesState of Survival

Acies: Battle Runes

Average monthly estimated players
MonthEstimated playersChange
October 2026~56
September 2026~56Down 1.8%
August 2026~57
July 2026~57—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~66.4kDown 0.3%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Acies: Battle Runes
2Up 100%
State of Survival
146Up 2.1%

State of Survival currently has about 73× as many peak concurrent Steam players as Acies: Battle Runes — 146 vs 2.

Discord members

Acies: Battle Runes
199Down 0.5%
State of Survival
224.2kDown 0.5%

State of Survival currently has about 1127× as many Discord members as Acies: Battle Runes — 224,213 vs 199.

Twitch viewers

Acies: Battle Runes
—
State of Survival
0

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Acies: Battle Runes.

How these estimates are made

Acies: Battle Runes

Acies: Battle Runes is estimated to have 5 – 18 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 380 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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