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Head to head

Acies: Battle Runes vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
August 2019 · 7 years ago

Daily players

No population data
380 – 1k

Estimated players

55Down 1.1%
66.5k

Available on

  • Windows
  • Android
  • iOS
  • Android
  • iOS
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Acies: Battle RunesState of Survival

Acies: Battle Runes

Average monthly estimated players
MonthEstimated playersChange
September 2026~56Down 1.8%
August 2026~57
July 2026~57

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.8kUp 0.3%
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Acies: Battle Runes
1Down 67%
State of Survival
104Down 30%

State of Survival currently has about 104× as many peak concurrent Steam players as Acies: Battle Runes — 104 vs 1.

Discord members

Acies: Battle Runes
200Down 0.5%
State of Survival
225.9k

State of Survival currently has about 1129× as many Discord members as Acies: Battle Runes — 225,875 vs 200.

Twitch viewers

Acies: Battle Runes
State of Survival
0Down 100%

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Acies: Battle Runes.

How these estimates are made

Acies: Battle Runes

Acies: Battle Runes is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 380 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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