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Head to head

Acies: Battle Runes vs Highrise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
October 2025 · 1 year ago

Daily players

5 – 18
550 – 2k

Estimated players

57Up 2.7%
38.1kUp 1.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS

Perspectives

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Developers

—
—

Publishers

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Player activity

Smoothed estimated players over time.

Acies: Battle RunesHighrise

Acies: Battle Runes

Average monthly estimated players
MonthEstimated playersChange
October 2026~56
September 2026~56Down 1.8%
August 2026~57
July 2026~57—

Highrise

Average monthly estimated players
MonthEstimated playersChange
October 2026~37.9k
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Acies: Battle Runes
2Up 100%
Highrise
157Down 37%

Highrise currently has about 79× as many peak concurrent Steam players as Acies: Battle Runes — 157 vs 2.

Discord members

Acies: Battle Runes
199Down 0.5%
Highrise
173.6k

Highrise currently has about 872× as many Discord members as Acies: Battle Runes — 173,615 vs 199.

Twitch viewers

Acies: Battle Runes
—
Highrise
0

Highrise currently has 0 live Twitch viewers; no comparable data is tracked for Acies: Battle Runes.

YouTube subscribers

Acies: Battle Runes
—
Highrise
16.8kUp 1.2%

Highrise currently has 16,800 YouTube subscribers; no comparable data is tracked for Acies: Battle Runes.

How these estimates are made

Acies: Battle Runes

Acies: Battle Runes is estimated to have 5 – 18 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Highrise

Highrise is estimated to have 550 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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