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Head to head

Acies: Battle Runes vs Destiny

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
September 2014 · 12 years ago

Daily players

No population data
110 – 49k

Estimated players

55Down 1.1%
121k

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox

Developers

Player activity

Smoothed estimated players over time.

Acies: Battle RunesDestiny

Acies: Battle Runes

Average monthly estimated players
MonthEstimated playersChange
September 2026~56Down 1.8%
August 2026~57
July 2026~57

Destiny

Average monthly estimated players
MonthEstimated playersChange
September 2026~121k
August 2026~121k
July 2026~121k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Acies: Battle Runes
1Down 67%
Destiny

Acies: Battle Runes currently has 1 peak concurrent Steam players; no comparable data is tracked for Destiny.

Discord members

Acies: Battle Runes
200Down 0.5%
Destiny

Acies: Battle Runes currently has 200 Discord members; no comparable data is tracked for Destiny.

Twitch viewers

Acies: Battle Runes
Destiny
20Down 58%

Destiny currently has 20 live Twitch viewers; no comparable data is tracked for Acies: Battle Runes.

YouTube subscribers

Acies: Battle Runes
Destiny
1.2m

Destiny currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Acies: Battle Runes.

How these estimates are made

Acies: Battle Runes

Acies: Battle Runes is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Destiny

Destiny is estimated to have 110 – 49k players a day. Around 50k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.