Head to head
Acies: Battle Runes vs BattleBit Remastered
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Acies: Battle Runes
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~56 | Down 1.8% |
| August 2026 | ~57 | |
| July 2026 | ~57 | — |
BattleBit Remastered
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~58.9k | Up 1.5% |
| August 2026 | ~58k | Down 0.7% |
| July 2026 | ~58.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Acies: Battle Runes
- 1Down 67%
- BattleBit Remastered
- 345Down 14%
BattleBit Remastered currently has about 345× as many peak concurrent Steam players as Acies: Battle Runes — 345 vs 1.
Discord members
- Acies: Battle Runes
- 200Down 0.5%
- BattleBit Remastered
- 141.1kDown 1.1%
BattleBit Remastered currently has about 706× as many Discord members as Acies: Battle Runes — 141,141 vs 200.
Twitch viewers
- Acies: Battle Runes
- —
- BattleBit Remastered
- 31Up 182%
BattleBit Remastered currently has 31 live Twitch viewers; no comparable data is tracked for Acies: Battle Runes.
YouTube subscribers
- Acies: Battle Runes
- —
- BattleBit Remastered
- 14.1k
BattleBit Remastered currently has 14,100 YouTube subscribers; no comparable data is tracked for Acies: Battle Runes.
How these estimates are made
Acies: Battle Runes
Acies: Battle Runes is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
BattleBit Remastered
BattleBit Remastered is estimated to have 980 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


