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Head to head

Achaea vs BitCraft Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 1997 · 29 years ago
June 2025 · 1 year ago

Daily players

1 – 460
1k – 4k

Estimated players

8Up 2.4%
30.1kUp 0.5%

Available on

  • Browser
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

AchaeaBitCraft Online

Achaea

Average monthly estimated players
MonthEstimated playersChange
October 2026~9
September 2026~9
August 2026~9Up 13%
July 2026~8—

BitCraft Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~29.8kUp 0.6%
September 2026~29.6kDown 1.6%
August 2026~30.1kUp 17%
July 2026~25.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Achaea
84Up 6.3%
BitCraft Online
4.6kUp 0.4%

BitCraft Online currently has about 55× as many subreddit members as Achaea — 4,611 vs 84.

Twitch viewers

Achaea
0Down 100%
BitCraft Online
23Down 15%

Achaea currently has 0 live Twitch viewers, while BitCraft Online has 23.

Steam concurrent players

Achaea
—
BitCraft Online
360Down 26%

BitCraft Online currently has 360 peak concurrent Steam players; no comparable data is tracked for Achaea.

Discord members

Achaea
—
BitCraft Online
99kDown 1.5%

BitCraft Online currently has 99,008 Discord members; no comparable data is tracked for Achaea.

YouTube subscribers

Achaea
—
BitCraft Online
16.4kDown 0.6%

BitCraft Online currently has 16,400 YouTube subscribers; no comparable data is tracked for Achaea.

How these estimates are made

Achaea

Achaea is estimated to have 1 – 460 players a day. Around 2k – 150k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

BitCraft Online

BitCraft Online is estimated to have 1k – 4k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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