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Head to head

Able Archer: Red Crucible 2 vs MapleStory

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2011 · 16 years ago
April 2003 · 23 years ago

Daily players

No population data
62k – 220k

Estimated players

—
94.8kUp 11%

Available on

  • Browser
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Able Archer: Red Crucible 2MapleStory

Able Archer: Red Crucible 2

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

MapleStory

Average monthly estimated players
MonthEstimated playersChange
October 2026~86.5kUp 9.1%
September 2026~79.3kDown 2.7%
August 2026~81.5kDown 0.2%
July 2026~81.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Able Archer: Red Crucible 2
—
MapleStory
25.6kUp 239%

MapleStory currently has 25,594 peak concurrent Steam players; no comparable data is tracked for Able Archer: Red Crucible 2.

Discord members

Able Archer: Red Crucible 2
—
MapleStory
144.6kUp 12%

MapleStory currently has 144,579 Discord members; no comparable data is tracked for Able Archer: Red Crucible 2.

Reddit members

Able Archer: Red Crucible 2
—
MapleStory
152.5kUp 0.6%

MapleStory currently has 152,482 subreddit members; no comparable data is tracked for Able Archer: Red Crucible 2.

Twitch viewers

Able Archer: Red Crucible 2
—
MapleStory
6.9kUp 221%

MapleStory currently has 6,915 live Twitch viewers; no comparable data is tracked for Able Archer: Red Crucible 2.

YouTube subscribers

Able Archer: Red Crucible 2
—
MapleStory
183kUp 0.5%

MapleStory currently has 183,000 YouTube subscribers; no comparable data is tracked for Able Archer: Red Crucible 2.

How these estimates are made

Able Archer: Red Crucible 2

Not enough data collected to estimate this game yet.

MapleStory

MapleStory is estimated to have 62k – 220k players a day. Around 290k – 750k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.