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Head to head

9Dragons vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2007 · 20 years ago
July 2026 · 2 months ago

Daily players

8 – 26
310k – 1m

Estimated players

442Up 1.9%
369kDown 1.5%

Available on

  • Windows
  • Windows
  • Xbox
  • macOS
  • PlayStation

Perspectives

Player activity

Smoothed estimated players over time.

9DragonsPalworld

9Dragons

Average monthly estimated players
MonthEstimated playersChange
September 2026~446Up 1.1%
August 2026~441Down 0.9%
July 2026~445

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~374.8kDown 16%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

9Dragons
0Down 100%
Palworld
80.3kDown 76%

9Dragons currently has 0 peak concurrent Steam players, while Palworld has 80,311.

Discord members

9Dragons
1.5kUp 1.0%
Palworld
316.7kUp 2.5%

Palworld currently has about 215× as many Discord members as 9Dragons — 316,652 vs 1,476.

Reddit members

9Dragons
336Up 0.3%
Palworld
893kUp 3.4%

Palworld currently has about 2658× as many subreddit members as 9Dragons — 892,994 vs 336.

Twitch viewers

9Dragons
0
Palworld
4.4kDown 69%

9Dragons currently has 0 live Twitch viewers, while Palworld has 4,430.

YouTube subscribers

9Dragons
Palworld
612kUp 1.5%

Palworld currently has 612,000 YouTube subscribers; no comparable data is tracked for 9Dragons.

How these estimates are made

9Dragons

9Dragons is estimated to have 8 – 26 players a day. Around 18k – 45k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Palworld

Palworld is estimated to have 310k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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